Possessions: Weapons c - 18 blessed +2 elven arrows (in quiver) (w:18) b - an uncursed +1 elven bow (w:30) a - a blessed +1 elven dagger (alternate weapon; not wielded) (w:10) Armor A - an uncursed +0 cloak of magic resistance (being worn) (w:10) T - an uncursed +0 dwarvish iron helm (being worn) (w:40) g - a blessed +1 pair of iron shoes (being worn) (w:50) Comestibles R - an uncursed candy bar (w:2) f - 3 uncursed lembas wafers (w:15) m - an uncursed sprig of wolfsbane (w:1) Scrolls v - a cursed scroll of confuse monster (w:5) G - an uncursed scroll of fire (w:5) u - a cursed scroll of punishment (w:5) P - an uncursed scroll of scare monster (w:5) h - an uncursed scroll of taming (w:5) Potions d - an uncursed potion of acid (w:20) K - an uncursed potion of confusion (w:20) q - an uncursed potion of full healing (w:20) D - an uncursed potion of gain energy (w:20) r - a blessed potion of hallucination (w:20) z - a potion of holy water (w:20) W - an uncursed potion of levitation (w:20) p - an uncursed potion of levitation (w:20) Q - a cursed potion of monster detection (w:20) s - an uncursed potion of object detection (w:20) l - a blessed potion of object detection (w:20) U - a cursed potion of oil (w:20) o - an uncursed potion of oil (w:20) Y - a cursed potion of paralysis (w:20) E - a blessed potion of see invisible (w:20) O - an uncursed potion of sickness (w:20) M - an uncursed potion of sleeping (w:20) N - an uncursed potion of speed (w:20) H - an uncursed potion of water (w:20) Rings x - an uncursed ring of cold resistance (w:3) y - a cursed ring of protection from shape changers (w:3) Wands Z - an uncursed wand of digging (0:4) (w:7) B - an uncursed wand of fire (0:6) (w:7) I - an uncursed wand of light (0:14) (w:7) e - an uncursed wand of magic missile (0:7) (w:7) F - an uncursed wand of striking (0:5) (w:7) C - an uncursed wand of striking (0:4) (w:7) n - an uncursed wand of striking (0:3) (w:7) j - an uncursed wand of striking (0:6) (w:7) Tools t - an uncursed blindfold (w:2) k - an uncursed skeleton key (w:3) Gems J - an uncursed aquamarine stone (w:1) S - 2 uncursed worthless pieces of white glass (w:2) ---------------------------------------------------------------------- Final attributes: You had no lives. You were piously aligned. You were sleep resistant. You were magic-protected. You had automatic searching. You had infravision. You were stealthy. You survived after being killed 4 times. ---------------------------------------------------------------------- Vanquished creatures: 3 shopkeepers a ghost a giant mimic a small mimic a jaguar a dust vortex a mountain nymph an orc shaman a rock piercer a pony a fog cloud 2 gnome lords a gnomish wizard 3 elf zombies a baby crocodile a little dog a floating eye a kitten 3 dwarves 3 hill orcs 3 dwarf zombies a werejackal 2 acid blobs 3 coyotes 3 hobbits a large kobold 3 giant rats a green mold a red mold 19 gnomes 2 geckos 8 jackals 2 foxes a kobold 2 grid bugs 3 lichens 2 newts 86 creatures vanquished. ---------------------------------------------------------------------- Voluntary challenges: You were following the path of Heaven or Hell. You were an atheist. You never hit with a wielded weapon. You wrote or read 10 times. You drew a magic heptagram 176 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. ---------------------------------------------------------------------- Score breakdown: Gold: 9354 (13192 points) Experience: 8 levels (14739 points) Exploration: 6 levels ( 12.00%) ( 9583 points) Discoveries: 19 items ( 6.60%) ( 7706 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 37 monsters ( 9.69%) ( 9337 points) Time penalty: 3560 turns ( -831 points) Survival: died (score multiplied by 80%) Total score: 42980 ---------------------------------------------------------------------- Goodbye Apic the Ranger... You died in The Gnomish Mines on dungeon level 4 with 42980 points, and 9354 pieces of gold, after 3560 moves. You were level 8 with a maximum of 1 hit point when you died.